1. XP must be rewarded for each and every COMPLETED RP
session. Completed means that the player participates
in the session and doesn't leave in the middle. A
session is not an entire story, but a session should be
at least one hour.
2. Mininum XP for a session should be 250 unless the player
didn't actively participate or jumped out of char a lot,
then a lower amount will be appropriate.
3. XP can be greater than 250 if the story involves a more
permanent effect on Arythia, up to a maximum of 1000xp.
4. XP should also be rewarded if a player participates in
a story from beginning to finish, and the story consists
of more than 5 sessions. The reward for completion should
be anywhere from 750-1500xp depending on the permenant
effect of Arythia.
5. LP should also be rewarded to a player who completes
a story, anywhere from 25-50, again depending on the
lasting effect on Arythia.
6. XP can be rewarded for less than a session, at the
staff member's discretion. XP for up to one-half
hour can be no more than 100, and up to 15 minutes
can yield no more than 25.
7. Sessions lasting more than 1 hour can yield higher
XP rewards, up to 500xp at the staff member's
discretion.
8. Any staff member who uses these guidelines to reward
more xp than appropriate to a friend may face demotion
and/or deletion.
9. If you feel your story deems a higher reward than what
is outlined here then you must seek approval an elder
PRIOR to beginning your story, and all rewards given
for that story must be noted to the Elders. Any staff
member that fails to note rewards in this case may
face demotion and/or deletion.
1. To do a good job, you need to know who your character
is--what his or her past was, etc. This makes it much
easier to play the character.
2. Stay in character. Once the rp starts, focus on it, not
the outside events of real life. If you need to say something
out of character, make sure to either say "ooc: your_message" or
say (your_message). Tells or grouptells are more appropriate
channels for ooc discussion in rp than say is.
3. Participate. Get involved in what's happening. To join an
rp session, say virtually nothing and merely follow the more
involved players around doesn't help the rp along at all.
Players who behave like this run the risk of not being invited
back into the next rp session and the continuation of the
story.
4. Avoid splitting up the group if you think there is only one
staff member running the rp. One person cannot be in two
places, so this makes everything very difficult.
5. If you want to join in the middle of an rp session, ask over
ooc first. Do not expect to find the rp group, say 'let me
join in' and be added to the game. First of all, that's an ooc
intrusion into the rp, and secondly, the staff member running
the rp session might not be able to handle more people at that
time.
6. Realize that your actions in rp will affect what happens to
you. If you boast of killing guards in front of Felonius, for
example, don't be surprised if you get into trouble or arrested.
7. Realize that, in most cases, staff prefer to work with 1-2
people at a time. One staff member will probably not be able
to handle more than that well--someone will get a little left
out. If there are already 2 people involved in the rp, try not
to invite another person in, particularly not without asking
the staff member who's running it.
8. Find out what other players are involved in the game. Make
arrangements with them for good times to rp, or the staff
will simply go with whoever is there when he or she is asked
for rp.
9. Exchange email addresses with the other participants in the
rp so if you can't make it for some sessions, they can keep
you informed of what's happening.